using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RockStartCondition : BaseStartCondition
{

    protected override void Awake()
    {
        base.Awake();
        conditionType = ConditionType.Immediate;
        influence = typeof(RockInfluence);
    }

    protected override void Update()
    {
        base.Update();
    }
}
